namely:
- completely overhauled the GUI system. We're now able to do neat things like render the game world into a texture and then render that texture into a window that is draggable across the main game window.
- segmented the mapping system so that we're now capable of having a map which contains entry points into additional maps.
- segmented the pathfinding system so that we're now capable of performing pathfinding on any number of agents across any number of game maps all simultaneously.
- implemented a wall creation tool that allows the user to click and drag walls across the terrain in vertical and horizontal directions.
- implemented a bulldozer tool that allows the user to destroy previously created walls to create openings for pathfinding.
- implemented an AutoTiling solution which allows the map to create corners and intersections in the walls automatically.
- implemented a state manager for the application object which allows the program to switch seamlessly between states (menu, game, etc) with a brief loading period between each state if necessary.
- implemented options menu which allows the user to set graphical options without requiring the need to restart the application.
- implemented sound library system and some basic UI feedback effects.


I'm currently looking for a hand with acquiring art assets necessary for the completion of the kickstarter-prototype build. Anyone interested in helping out can contact me here (cleavetvtube@gmail.com). Thanks to all you guys!
No comments:
Post a Comment