Since my last update I've begun to construct the tile engine and tile objects for the game and the beginning of the tool suite that will be available for building in game play. Let's take a look at the visible progress made so far:
The grid can be toggled on and off as desired. |
Drag selection filling |
Basic floorplan |
More design tools will definitely be forthcoming as the engine matures. I'm excited to show off progress on this in the coming days.
Let's talk about the actual game for a second. One of the planned features of the game will be a Blueprinting mode. In this mode you will be able to construct the area exactly as you wish it to look but without actually spending your in-game currency to purchase the objects required to create it. In this Blueprint mode you will be able to place an object, rotate it, re-select it and move it, delete it, and all of the functionality you would expect to be available to you in a builder.
You will then be able to switch into a Builder mode, select a previous blueprinted object, and then choose to build it immediately with a button press. Does this feature sound useful and more importantly fun? Let me know if you have thoughts in the comments section.
Thanks to everyone for following my progress here!
Well, since you asked. Yes it both sounds useful and fun. Being able to have a good mix between a, say creative mode not needing currency/objects or survival having to have it all before attempting an idea, is awesome. It's the best of both worlds. It also shouldn't kill playtime or playability with constant instant gratification or bore the frustrations of having an idea and by the time you get it all together (materials etc...) forgetting how it was all going to be laid out.
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