Monday, July 21, 2014

GameActions in Action

Here's a screenshot of working in Unity.  I've done more work fleshing out the GameAction and now I've got several ways to create them.  Publishers can be attached to physical objects or invisible publishers can exist at world locations.  For example during construction events invisible GameActions are created at the pending location of a material or object and wait to be fulfilled by a worker with the appropriate tools in their inventory.  Upon completion the physical object is finally created.  Actors are also able to visibly carry objects with them both while moving to and completing the given action.  In this screen shot you can see workers carrying materials towards pending construction projects and then using screwdrivers while constructing.  I've also gone ahead let some patrons randomly carry around moneybags too while they wander because why not :).

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